Mini-grid teaser
Propagation mattersOne confirmed match creates a ring of eliminations. The fastest improvement most players can make is to let the grid keep talking after the first mark lands.
How to play
Whether you are playing online or puzzling with a pencil and a printed grid, this guide shows you how to read clues, mark the board, and work from easy deductions to the clever stuff.
Start with the 60-second solve loop, learn how board propagation works, then move through the full clue library covering all 21 currently supported clue families.
Mini-grid teaser
Propagation mattersOne confirmed match creates a ring of eliminations. The fastest improvement most players can make is to let the grid keep talking after the first mark lands.
Quick start in 60 seconds
If you want the short version, learn this loop and apply it relentlessly: clue, mark, propagate, scan for forced singles, repeat.
Do not try to solve the whole story at once. Pick one clue, translate it, and place only the marks it justifies.
Example: “Mina is not the baker” gives one clean no-mark.
When a clue gives a confirmed pairing, place the yes immediately and trust the grid to create the next wave of eliminations.
Example: “Theo owns the turtle” creates one sure yes.
No-marks matter just as much as yes-marks. Many puzzles open up because enough impossible options disappear.
Example: If Theo owns the turtle, Theo cannot own any other pet.
After every mark, sweep the related row, column, and neighbouring mini-grids before reading another clue.
Example: One yes often creates a full ring of no-marks around it.
Logic-grid solving is a calm loop: clue, mark, propagate, scan for forced singles, then return to the clue list.
Example: When one blank remains in a row, it becomes a forced yes.
How the grid works
Each mini-grid compares one category against another. A blank means unknown, a yes means confirmed, and a no means ruled out. The crucial move is understanding that board propagation is a separate skill from clue reading.
Still unknown. The pairing may work, or it may fail later.
Confirmed match. Everything else competing with that pairing becomes impossible.
Ruled out. Enough no-marks can force the final remaining blank to become yes.
Grid propagation
Players do not only solve clues. They also solve the grid itself. Yes creates no. Enough no-marks can create a forced yes. Those effects can chain through several linked mini-grids before you ever touch another line of clue text.
Routine 1
Start from one confirmed yes or one certain no. Do not move on until you have squeezed value from it.
Routine 2
A confirmed match means every rival pairing in that relationship becomes false immediately.
Routine 3
If Alice is the baker, then Alice cannot be any other job and the baker cannot belong to anyone else. Carry that certainty into every linked comparison.
Routine 4
When only one blank still survives in a row or column, promote it to a yes and repeat the sweep again.
Routine 5
Clues give you sparks. Propagation is how one spark turns into a full patch of useful board progress.
Beginner solve loop
You do not need clever leaps. You need a stable routine that turns small certainties into larger ones.
Step 1
Each category contains a cast of options, and every item must match exactly one partner in every other matching category.
Step 2
Direct true, false, neither-nor, and short elimination clues usually give the cleanest first board state.
Step 3
One confirmed link forces the rest of that row and column to collapse. This is where the grid starts helping you.
Step 4
Scan connected grids for follow-on eliminations and hidden singles before you read again.
Step 5
Clue order matters less than board state. A clue that looked vague five minutes ago may now be almost solved for you.
Step 6
If one square is the only option left in a row or column, it is effectively true even if no clue states it directly.
Step 7
Two modest clues often combine into a stronger deduction than either clue provides on its own.
Step 8
Conditional and quantitative clues become friendlier once the board already has structure.
Step 9
Every final yes-mark should be backed by a clue, a forced single, or a clean chain of elimination you could explain aloud.
Pattern play
Expert solving usually looks less magical than it seems. It is careful propagation, disciplined branching, and a habit of translating abstract clues into candidate sets.
Stronger solvers do not just record answers. They actively ask what one new mark forces elsewhere in the system.
Either-or and compound-or clues often look tempting, but the cleanest move is usually to mine definite clues first.
Greater-than, less-than, exact-difference, and range clues usually crack by ruling out values at the edges before you compare every middle case.
Gender and metadata-attribute clues work best when you first narrow the legal candidates, then map those survivors onto the grid.
What else must now be true, and what else is now impossible? That habit is the fastest route from beginner to expert.
Clue library
This guide covers all 21 clue types currently marked supported across the live player and editor surfaces. The visible copy stays human-friendly, but each card keeps the technical clue label close by when you want a glossary anchor.
Direct relationship and elimination clues that teach the board without much branching.
Equality (pair is linked)
Inequality (pair is not linked)
Neither nor (triple not-equals)
Either-Or (exactly one true)
Multi Elimination (list mutually exclusive items)
Either-or, conditional, and compound clues that reward careful sequencing.
Conditional (If … then …)
Conditional (If not … then …)
Conditional (If … then NOT …)
Conditional (If not … then NOT …)
Double Either-Or
Compound AND
Compound OR
Ordered and quantitative clues that work best once the board already has structure.
Greater than (quantitative)
Less than (quantitative)
Exact Difference (quantitative)
Range Between (quantitative)
Parity/Modulo (quantitative)
Ordinal Offset
Aggregate, identity-filter, and metadata-style clues that ask you to control candidate sets cleanly.
Sum/Aggregate (quantitative)
Gender Identity
Metadata Attribute Identity
Printed-book solving guide
If you bought a puzzle book or are solving from a printed sheet, the same principles still apply. Read the clue, mark the grid, propagate the consequences, then return to the list.
A printed grid follows the same solve loop as the web board. The medium changes; the deductions do not.
Choose one symbol for yes and one for no before you begin. Consistency matters more than the symbols themselves.
On paper, most progress arrives after the first mark. Keep the grid neat enough that chained eliminations stay readable.
If a printed clue feels wordy, rewrite it in plain language first, then mark only the direct consequences.
FAQ and common mistakes
These answers focus on the mistakes that most often stall otherwise capable solvers: reading too fast, under-using propagation, and forcing hard clues before the board is ready.
Start with direct true and false clues, then neither-nor and short elimination clues. They give the cleanest first marks and the clearest propagation.
Stop reading clues for a moment. Sweep the local row and column, push the result into linked mini-grids, and look for any forced singles.
Most stalls come from under-using propagation. Players often place the first mark correctly, then move on before harvesting the chain of eliminations it created.
Not necessarily. Read the full list, then work on the clue that is currently easiest to place on the board you already have.
No. The solving logic is the same. Printed puzzles only ask you to manage your own notation instead of clicking cells.
Use them once the board already has some structure. They become much easier when several candidates have already been ruled out.
Next step
The fastest way to make this page stick is to solve something immediately. Pick a puzzle, try the quick-start loop, and make yourself propagate every mark before reading the next clue.